Sandip Gudle

Unity Game Developer & Graphics Programmer

Building scalable gameplay systems in Unity while leveraging strong OpenGL and real-time rendering fundamentals.

About Me

Sandip Gudle profile photo

I am a Unity Game Developer and Graphics Programmer with strong foundations in real-time rendering and system-level programming. I build gameplay systems, optimize performance, and design scalable architectures for interactive applications.

Alongside Unity development, I have hands-on experience in OpenGL, DirectX, and low-level graphics programming using C/C++. This combination allows me to understand both engine-level development and rendering pipeline internals.

Technical Skills

Unity & Gameplay Development

Unity C# Gameplay Systems State Machines Optimization Mobile Development

Graphics & Systems Programming

OpenGL OpenGL-ES DirectX GLSL C C++ Win32SDK Rendering Pipeline

Projects

Unity Game Development

Unity game project

Smashitt

Arcade-style object smashing game developed in Unity. Features random spawning, score tracking, and difficulty scaling based on player performance.

Unity C# Level Systems UI & Score
Endless Runner Unity Game

Endless Runner

Fast-paced endless runner game built in Unity featuring continuous forward movement, obstacle avoidance, and progressively increasing difficulty for engaging gameplay.

Unity C# Player Controller

OpenGL & Graphics Programming

Black hole simulation OpenGL

Black Hole Simulation

Real-time black hole simulation using OpenGL and GLSL. Focuses on gravitational distortion, ray effects, and shader-based visual computation.

OpenGL GLSL Physics
OpenGL rendering features project

OpenGL Primitives

Win32-based graphics application demonstrating core OpenGL concepts. Includes shader pipeline, lighting calculations, transformations, and real-time rendering.

Win32SDK OpenGL C / C++
Custom Game Engine

Custom Game Engine

A custom-built game engine developed using C++, OpenGL and Dear IMGui. Features modular architecture, rendering pipeline abstraction, input handling, and basic scene management system.

C++ OpenGL Dear ImGui, ImGizmos Engine Architecture Rendering Pipeline

Professional Focus

I am actively seeking opportunities in Unity gameplay development, graphics programming, and real-time interactive applications. Open to full-time, freelance, and collaborative projects.

Contact Me

Contact Information

Feel free to reach out to me.

+91 9637659641
Pune, India