Building scalable gameplay systems in Unity while leveraging strong OpenGL and real-time rendering fundamentals.
I am a Unity Game Developer and Graphics Programmer with strong foundations in real-time rendering and system-level programming. I build gameplay systems, optimize performance, and design scalable architectures for interactive applications.
Alongside Unity development, I have hands-on experience in OpenGL, DirectX, and low-level graphics programming using C/C++. This combination allows me to understand both engine-level development and rendering pipeline internals.
Arcade-style object smashing game developed in Unity. Features random spawning, score tracking, and difficulty scaling based on player performance.
Fast-paced endless runner game built in Unity featuring continuous forward movement, obstacle avoidance, and progressively increasing difficulty for engaging gameplay.
I am actively seeking opportunities in Unity gameplay development, graphics programming, and real-time interactive applications. Open to full-time, freelance, and collaborative projects.
Feel free to reach out to me.